fps_max 125 sv_cheats 1 mp_instantspawn 1 // rate and net settings rate 100000 cl_interp 0.03 cl_cmdrate "101" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_smooth "0" cl_smoothtime "0" cl_updaterate "101" // graphics cl_drawMonitors "1" cl_ejectBrass "0" cl_enableSprays "0" cl_forcePreload "1" sv_forcePreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_show_splashes "0" cl_wpn_sway_interp "0" cl_wpn_sway_scale "0" muzzleflash_light "0" cl_ejectbrass "0" cl_phys_props_enable "1" cl_phys_props_max "1" cl_ragdoll_physics_enable "0" cl_show_splashes "0" //_Set Render vars_ r_3dsky "0" r_avgLight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "1024" r_decals "1" r_drawropes "0" r_drawbatchdecals "1" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "1" // for stealthers sometimes?? r_dynamic "0" r_drawdecals "0" r_lightAverage "0" r_lightInterp "0" r_lod "3" r_modellodscale "0.1" r_occlusion "0" r_propsmaxdist "500" r_renderoverlayfragment "0" r_rootlod "10" r_shadowmaxrendered "10" r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" r_teeth "0" r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterdrawrefraction "0" r_waterforceexpensive "0" r_worldlights "0" r_3dnow "0" r_mmx "1" r_sse "1" r_sse2 "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" g_ragdoll_fadespeed "1" g_ragdoll_maxcount "0" jpeg_quality "100" gl_clear "0" props_break_max_pieces "0" //_Set Materials vars_ mat_antialias "0" mat_bloomscale "0" mat_bumpmap "1" mat_clipz "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_drawwater "0" mat_dynamic_tonemapping "0" mat_fastnobump "1" mat_fastspecular "1" mat_forceaniso "0" mat_filtertextures "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_mipmaptextures "0" mat_monitorgamma "1.6" mat_picmip "2" mat_reducefillrate "1" mat_showLowResImage "0" mat_specular "0" mat_trilinear "0" mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. mp_decals "1" unbindall bind "capslock" "+voicerecord" bind "DEL" "exec reg.cfg" bind "INS" "exec ins.cfg" bind "TAB" "+showscores" bind "ENTER" "messagemode" bind "ESCAPE" "cancelselect" bind "SPACE" "+attack2" bind "0" "slot0" bind "1" "+s1" bind "2" "+s2" bind "3" "+s3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "-" "exec d.cfg" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "say_team /me is a $C with a $W and $h/$H health, $a/$A armour, $e/$E energy, using $I. $O, idiots!" bind "c" "+#Professional_Tac" bind "d" "+moveright" bind "e" "+use" bind "f" "say I'm a kittycat." bind "g" "say murphy handles this." bind "k" "+voicerecord" bind "l" "messagemode2" bind "n" "dysmenu" bind "p" "kill" bind "q" "radio1" bind "r" "toggle dys_iff" bind "s" "+back" bind "t" "impulse 201" bind "v" "+attack" bind "w" "+forward" bind "x" "implant thermalvision" bind "y" "say nt" bind "z" "implant stealth; implant soundsuppression; implant iffinfo" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F1" "implant 1" bind "F2" "implant 2" bind "F3" "implant 3" bind "F4" "implant 4" bind "F5" "implant 5" bind "F12" "jpeg" bind "PGDN" "vote 0" bind "PGUP" "vote 1" bind "MWHEELDOWN" "+attack2" bind "MWHEELUP" "+attack" bind "MOUSE1" "+jump" bind "MOUSE2" "+attack2" bind "MOUSE3" "+reload" bind "MOUSE4" "+jump" cl_allowupload "1" dys_brass "0" dys_brass_time "0" dys_draw_team_iff_colors "0" "dys_ragdolls " 0 dys_ragdolls_firstperson "0" dys_stat_logging_dir "logs" dys_stat_logging "1" dys_xfire_integration "1" dys_voicecomm_silent "0" dys_voicecomm_globals_silent "1" dys_helpers "0" dys_iff "1" hitbeep "1" zoom_sensitivity_ratio "1" hud_fastswitch "1" hud_saytext_time "25" // crosshair cl_crosshair_red "50" cl_crosshair_green "255" cl_crosshair_blue "75" cl_crosshair_alpha "255" cl_crosshair_file "crosshair3" cl_crosshair_scale "52" dys_draw_holstered "0" dys_rocket_flyinverted "0" net_graph "3" net_graphheight "128" net_scale "5" net_graphpos "1" net_graphsolid "1" func_break_max_pieces "1" sv_skyname "sky_day01_09" snd_music_ingame "0" snd_musicvolume "0" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" mat_picmip 2 alias "+int" "cl_interpolate 1; cl_interp 0.6;" alias "-int" "cl_interp 0.03; cl_interpolate 1;" alias "+s1" "slot1; +int; " alias "-s1" "-int;" alias "+s2" "slot2; +int;" alias "-s2" "-int;" alias "+s3" "slot3; +int;" alias "-s3" "-int;" alias lr_shot lr_shot1 alias lr_shot1 "+attack; alias lr_shot lr_shot2" alias lr_shot2 "-attack; alias lr_shot lr_shot1" alias "+slr" "play weapons/snipepower.wav; +attack; ; +ss;" alias "-slr" "-attack; -ss;" alias "+ss" "implant soundsuppression; implant iffinfo; implant scs;" alias "-ss" "implant soundsuppression; implant iffinfo; implant scs;" alias "ae" "connect 66.150.221.40:27015" alias "eu1" "connect 78.46.204.197:27115; password dgl" alias "eu2" "connect 88.115.179.93:27016; password dgl" alias "kaya" "connect 78.46.204.197:27015" alias "losd" "connect 81.169.167.133:27045" alias "rx" "connect 213.149.244.35:27015" alias "simian" "connect 83.142.226.201:27125" alias "us" "connect 68.232.182.14:27015; password dgl" alias "wnx" "connect 75.102.38.24:27015" alias "us1spec" "connect 68.232.169.112:27020" alias "us2spec" "connect 68.232.163.199:27020" alias "eu1spec" "connect 78.46.204.197:27021" alias "rx" "connect 213.149.244.35:27015;" alias "feph" "connect 68.232.172.225:27015" alias "eu2spec" "connect 88.115.179.93:27021" alias "tank" "connect 66.151.138.38:27015; password dgl" alias "+#Professional_Tac" "implant soundsuppression; implant tacscanner; +showmap" alias "-#Professional_Tac" "implant soundsuppression; -showmap;" alias "+psy" "+attack; implant cyberdeck;" alias "-psy" "-attack;" bind b +psy alias "+rebind" "exec binds.cfg" alias "-rebind" "exec rebinds.cfg" //bind "alt" "+rebind" alias "+jumpery" "+speed; wait; +jump; wait; -speed;" alias "-jumpery" "-jump" bind "t" "+jumpery"